Exposure of Computer Games among IHL Students in Malaysia: Case Study of Computer Science Students in UiTM Terengganu


  •  Hasiah Mohamed    
  •  Nora Che Jan    
  •  Nik Marsyahariani Nik Daud    

Abstract

A survey on users’ exposure of computer games among students of Institute of Higher Learning (IHL) has been done to gather useful information and relevant data regarding this study. This exploratory study focused on how exposure to computer games influenced students’ academic performance in two computer science related subjects from the student’s point of view. These two subjects were Fundamental of Computer Science (CSC119) and Introduction to Problem Solving (CSC125). The data was gathered from the questionnaire distributed among the whole population of Computer Science students from October–July 2007 intake (67 respondents) and then the data was analyzed using Statistical Package (SPSS version 12). From the analysis done, it is shown that respondents with early exposure score higher when compared to those with the late exposure.



This work is licensed under a Creative Commons Attribution 4.0 License.
  • Issn(Print): 1913-8989
  • Issn(Onlne): 1913-8997
  • Started: 2008
  • Frequency: quarterly

Journal Metrics

(The data was calculated based on Google Scholar Citations)

Google-based Impact Factor (2018): 18.20

h-index (January 2018): 23

i10-index (January 2018): 90

h5-index (January 2018): 11

h5-median(January 2018):17

Contact