The Impact of Interactivity on Advertising Effectiveness of Corporate Websites: A Mediated Moderation Model

Interactivity is identified as a key component in the new media; however, the complex relationship between interactivity and advertising effectiveness measures has yielded inconclusive results. The purpose of this study is to perform a systematic investigation of the underlying mechanisms between the actual interactivity and the advertising effectiveness measures. This paper proposes a model that empirically examines the role of the perceived interactivity in mediating the impact of actual interactivity on advertising effects; moreover, it studies the moderating role of individual differences on perceived interactivity. The empirical evidence indicates that perceived interactivity mediates the relationship between actual interactivity and purchase intention, the attitude towards the brand, and the attitude towards the website; additionally, it reveals that age plays a significant moderating role between actual and perceived interactivity. Thus, the mediated moderation model is supported. Furthermore, this paper tackles the implications of the interactivity theory building in the practice of marketing communications and interactive advertising.

Since the uniqueness of the web over the traditional media lies in its inherent interactivity (Coyle & Thorson, 2001;Hoffman & Novak, 1996;Lee, Lee, Kim, & Stout, 2004;Liu & Shrum, 2009;McMillan & Hwang, 2002;Voorveld et al., 2011;Wu, 2000), the effective use of websites as marketing communication and advertising vehicles entails capitalizing on its interactive nature. However, the potential of the web as an advertising medium has not been fully harnessed; the reason is that marketers and advertisers did not fully comprehend the interactivity concept and its impact on advertising effectiveness, and consequently they were unable to capitalize on the medium's attributes (Johnson, Bruner, & Kumar, 2006;Wu, 2006).
The extant review of the interactivity literature reveals that the interactivity's effect on a number of advertising measures has yielded inconclusive results. Some research findings, on the one hand, indicated that interactivity had a positive influence on advertising effects (Chen, Griffith, & Shen, 2005;Cho & Leckenby, 1999;Chung & Zhao, 2006;Hwang & McMillan, 2002;Jee & Lee, 2002;McMillan, 2000;Raney, Arpan, Pashupati, & Brill, 2003;Schlosser, 2003;Wu, 1999;Yoo & Stout, 2001) while other researchers have found mixed or no impact whatsoever (Bezjian-Avery, Calder, & Iacobucci, 1998;Coyle & Thorson, 2001;Fortin & Dholakia, 2005;Sundar, Kalyanaraman, & Brown, 2003). A possible explanation for such inconclusive findings is that the interactivity construct has been conceptualized and operationalized differently (Bucy, 2004;Changal, 2005;Liu, 2003;Liu & Shrum 2002). On the one hand, some researchers have investigated the influence of the feature-based interactivity on advertising effects (Bezjian-Avery et al., 1998;Boushra, 2008;Coyle & Thorson, 2001;Fiore & Jin, 2003). On the other hand, other researchers have examined the perception-based measures (Chen et al., 2005;Chung & Zhao, 2006;Jee & Lee 2002, Hwang & McMillan 2002Macias, 2003;Raney et al., 2003;Schlosser, 2003;Wu, 2000;Song & Zinkhan, 2008;Yoo & Stout, 2001). However, few empirical studies have attempted to establish a causal explanation between the interactive interfaces and the outcome measures through adopting an integrative approach that simultaneously considers both the functional aspect and the perceptual aspect of the interactivity construct (Song & Bucy, 2008;Wu 2005). The goal of the current study is to investigate the relationship between the interface features and the advertising effectiveness measures of a website by proposing a complete model that empirically investigates the role of perceived interactivity in mediating the impact of actual interactivity on different advertising effectiveness measures (e.g., purchase intention, the attitude towards the brand, and the attitude towards the website). It will further test the influence of individual differences (e.g., age, gender, and internet self-efficacy) in moderating the relationship between actual and perceived interactivity.

Conceptualizing Interactivity
It is obvious from the interactivity literature that there have been multiple approaches to defining the concept; several attempts have been made to group such various definitions. Whereas some researchers have broadly categorized them into three or four approaches, others adopted the dichotomy approach.
Among those researches who broadly classified the interactivity definitions were McMillan & Hwang (2002) who categorized them on the basis of process, feature, perception, on the one hand, and combined features, process and/or perception, on the other. Rafaeli viewed interactivity as a communication process construct (Rafaeli & Sudweeks, 2006), where he defined interactivity as "an expression of the extent that in a given series of communication exchanges, any third (or later) transmission (or message) is related to the degree to which previous exchanges referred to even earlier transmissions" (1988, p. 111). By contrast, Steuer (1992) viewed interactivity from a structural perspective and defined the concept as "the extent to which users can participate in modifying the form and content of a mediated environment in real time" (p. 84) while Newhagen et al. (1995) were the first to propose the concept of perceived interactivity and defined it as "the psychological sense message senders have of their own and of the receivers' interactivity" (p. 165). Nevertheless, the extant review of empirical research on interactivity literature advocates the dichotomous approach "structural versus perceptual" (Boushra, 2008;Lee, Hong, & Lee, 2006;Liu & Shrum, 2002;McMillan, 2002;Pavlov & Stewart, 2000;Song & Bucy, 2008;Song & Zinkhan, 2008;Stout, Villegas, & Kim, 2001;Wu, 1999). While the structural approach regards interactivity as a medium characteristic or a feature, and it operationalizes the actual interactivity level by varying the number and kinds of the interactive features (e.g., Fortin, 1997;Raney et al., 2003;Wu, 2005;Voorveld et al., 2011), the perceptual approach tend to view interactivity as the user's subjective experience and uses an itemized scale to measure it (e.g., Song & Bucy 2008;McMillan & Hwang 2002;Wu, 2000).
Several scholars viewed that the relationship between the interactive elements and the perceived interactivity is far more complicated as they found that increasing the number of the website's interactive functions does not necessarily guarantee higher perceptions of interactivity (Song & Zinkhan, 2008;Voorveld et al., 2011). Nevertheless, Stout et al. (2001) argued that although the structural and perceptual approaches of interactivity are different, they complement one other. Moreover, they asserted the importance of the structural approach as it provides the guidelines for the website's design.
In an attempt to reconcile these inconclusive findings, Wu's (2005) empirical research pioneered in integrating the two research streams of interactivity, where he proposed the role of perceived interactivity in mediating the influence of actual interactivity on the media effects. In a similar vein, Bucy & Tao (2007) posited that perceived interactivity should be positioned as a mediator variable, and they further proposed the "mediated moderation" model that incorporates four kinds of variables: the actual interactivity as the media stimulus, the perceived interactivity as the mediator, the individual differences as the moderators, and the advertising effects as the outcome measures. In their study, Song & Bucy (2008) empirically examined the mediating impact of perceived interactivity on the political attitudes and the websites' evaluations in addition to exploring the moderating effect of political sophistication and internet self-efficacy. Their findings supported the role of perceived interactivity in mediating the influence of actual interactivity on political evaluations and the moderating effect of internet self-efficacy.
Nevertheless, too little empirical research has been conducted to test a complete model that accurately explains the causal relationship between the interactive interfaces and different advertising effects. Accordingly, the researchers will empirically test a comprehensive conceptual model that will investigate the role of the perceived interactivity as a mediator of the impact of actual interactivity on different advertising effectiveness measures (e.g., purchase intention, the attitude towards the brand, and the attitude towards the website), and the influence of individual differences as moderators (e.g., age, gender, and internet self-efficacy).

Attitude towards the Website
Attitude towards the website is defined as "predisposition to respond favorably or unfavorably to web content in natural exposure situations" (Chen & Wells, 1999, p. 28). Recent studies have indicated that the attitude towards the website is a significant measure of website advertising effectiveness (Chen & Wells, 1999;Elliott & Speck, 2005;Jee & Lee, 2002;McMillan, Hwang, & Lee, 2003;Rodgers & Thorson, 2000;Wu, 1999). Accordingly, it is becoming increasingly crucial for web advertisers and marketers to gain positive attitudes towards their corporate websites (Wu, 1999).
It is observed that the perceived interactivity positively impacts the attitude towards the website consistently, while the findings of the impact of actual interactivity on the attitude towards the website were inconsistent, accordingly Wu (2005) investigated the mediating role of perceived interactivity in influencing the impact of actual interactivity on attitude towards the website, and the findings supported the mediation effect. Furthermore, Song & Bucy (2008) empirically tested a mediation model examining the mediating effect of perceived interactivity in influencing the impact of actual interactivity on political websites' evaluations, where the findings supported the mediation effects on the attitude towards the political websites, the attitude towards the content, and the attitude towards the politician.
Thus, it can be hypothesized that: H 1: Perceived interactivity mediates the impact of actual interactivity on the attitude towards the corporate website.

Attitude towards the Brand
Attitude towards the brand is referred to as the overall evaluation of a particular brand (Changal, 2005, p. 17). Whereas some empirical studies indicated that the perception-based interactivity of a website positively influenced the attitude towards the brand (Changal, 2005), other empirical studies reported that the feature-based interactivity had a significant positive influence on the attitude towards the brand as well (Boushra, 2008). However, Wu's (2000) empirical research, which tended to test the impact of both actual interactivity and perceived interactivity on advertising effectiveness measures, found that only perceived interactivity positively influenced the attitude towards the brand; however, adding more interactive features did not necessarily generate favorable brand attitudes as the high level of actual interactivity may have a detrimental impact on brand attitudes if such actual interactivity level is too high for the consumers.
It is obvious that perceived interactivity consistently and positively affects the attitude towards the brand while the findings of the impact of actual interactivity on the attitude towards the brand were inconclusive. Accordingly, the researchers will adopt an integrative approach by exploring the role of perceived interactivity as a mediator of the impact of actual interactivity on brand attitudes. Accordingly, the following hypothesis is developed: H 2: Perceived interactivity mediates the impact of actual interactivity on the brand attitudes.

Purchase Intention
Purchase intention refers to the level of likelihood of making a purchase (Changal, 2005, p. 17). Empirical evidence, regarding the relationship between interactivity and purchase intention, seems to be confusing and far from conclusive. Whereas findings of some studies indicated that perceived interactivity had a significant, direct and positive influence on purchase intention (Chniti & Bouslama, 2015;Wu, Hu, & Wu, 2010;Yoo & Stout, 2001), other studies indicated that perceived interactivity did not directly influence the purchase intention (Jee & Lee, 2002). While some studies indicated that perceived interactivity indirectly influenced purchase intention via attitude towards the website (Changal, 2005;Jee & Lee, 2002;Karson & Fisher, 2005), other studies indicated that the impact of perceived interactivity onto online purchase intention was transferred through trust and product evaluation (Chen et al., 2005).
Since the model proposed by Bucy & Tao (2007) is based on the idea that perceived interactivity is a mediator of the media effects, the researchers will, accordingly, explore in this study the role of perceived interactivity as a mediator of the impact of actual interactivity on purchase intention.
Thus, the following hypothesis is developed: H 3: Perceived interactivity mediates the impact of actual interactivity on the purchase intention.

Individual Differences as Moderators
Different researchers called for focusing on individual characteristics while examining the interactivity effects (Tremayne, 2005;Zeithaml, Parasuraman, & Malhotra, 2002). Nevertheless, Song & Bucy (2008) contended that the role of individual differences should not only be examined for how such differences influence the advertising effects of interactive websites but for their moderating impact on the relationship between actual interactivity and perceived interactivity. Accordingly, this study will explore the moderating influence of age and gender on the relationship between actual and perceived interactivity; in addition, it will test the moderating influence of internet self-efficacy.

Age
Prensky (2001) operationalized age as the status of consumers; either "digital natives" who were born in the digital age and are "native speakers" of the internet, or "digital immigrants" who were born pre-digital age but have adopted many aspects of the new technology at some later point in their lives. Although many media scholars accredited Presky's classical theory, several recent studies argued that the digital native-digital immigrant metaphor is misleading. In that scheme, Oblinger & Oblinger (2005) argued that technological savviness is mainly related to technology exposure rather than being affiliated with the generational phenomena.
In the same vein, Guo, Dobson, & Petrina (2008), in their research on the effect of age on an individual's competency of Information and Communication Technology (ICT), found that there is no significant statistical relationship between age effects and (ICT) competency, where older consumers do not necessarily have lower (ICT) competencies than younger ones.
Thus, the following hypothesis is developed: H 4a: The relationship between actual interactivity and perceived interactivity is moderated by age.

Gender
Gender refers to "the behavioral, social and psychological characteristics of males and females" (Pryzgoda & Chrisler, 2000, p. 554). McMahan et al. (2009) explored the influence of gender differences on interactive corporate websites with respect to three kinds of interactive functions: human-computer, human-human, and human-content. They reported several gender-based differences in terms of time spent and usage on different kinds of interactive functions on the corporate websites. Although many corporations use gender segmentation in their web strategies, no research has examined the moderating role of gender on the relationship between actual interactivity and perceived interactivity.
Thus, the following hypothesis is developed: H 4b: The relationship between actual interactivity and perceived interactivity is moderated by gender.

Internet Self-efficacy
Eastin & LaRose (2006) referred to (ISE) as a "belief in one's capabilities to organize and execute courses of internet actions required to produce given attainments" (p. 1), and they asserted that it is a vital construct in understanding online activities as it separates experienced internet users from novice users.
In their empirical study, Song & Bucy (2008) Vol. 8, No. 5; actual and perceived interactivity, where findings indicated that ISE significantly moderates the relationship between actual interactivity and perceived interactivity. They contended that experienced users tend to enjoy the challenge of maneuvering highly interactive applications, the matter which results in more perceived interactivity; in contrast, novice users tend to experience anxiety due to their lack of confidence in their capability of using such new applications. Additionally, novice users tend to be confident and feel more comfortable while surfing websites with low interactivity and hence experience more perceived interactivity whereas experienced users tend to feel bored and hence this will result in less perceived interactivity.
Accordingly, it can be hypothesized that: H 4c: The relationship between actual interactivity and perceived interactivity is moderated by internet self-efficacy.

Pilot Study
Once the questionnaire was developed, a pilot study was conducted at the British University in Egypt on a sample of 62 participants to enhance the reliability of the questionnaire and ensure the understandability and clarity of the questions. To assess the internal consistency of scales, SPSS 23 was used, and results indicated that the cronbach's alpha values for all measurement scales were acceptable: perceived interactivity (.925), attitude towards the website (.944), attitude towards the brand (.951), and purchase intention (.888).

Experimental Design, Sample and Stimulus Materials
To test the model, an experiment was conducted during December 2015 at the British University in Egypt. The data were obtained from a convenience sample of 419 students and academic and administrative staff members from different faculties of the university. Among the 419 participants, 219 (52.3%) were males and 200 females (47.7%). The participants aged 18-25 years were 161 (38.4%) while the participants aged 26-35 years were120 (28.6%). However, those aged 36-55 years were 138 (32.9%).
The current research employed a two website treatment (highly interactive/low interactive) within-subject experimental design to test the model. Therefore, a sample size of (838) responses was used in the analysis for the two websites. An expert panel, which was formed of digital media experts and web designers from different well established advertising and media agencies in Cairo and Dubai, chose the two stimulus websites and judged their interactivity level based on specified criteria that were developed from an updated list of the websites' interactive elements. They operationalized the actual interactivity level according to the strength or weakness of the interactive functions. The two automotive websites that were chosen were Kia Egypt website (Kia.com.eg) that represented the highly interactive website and Nissan Egypt website (Nissan.com.eg) that represented the low interactive website (see Appendix A).

The Actual Interactivity of Websites
For statistical analysis purposes, the website with high-interactivity was coded 1 and the low-interactivity website was coded 0.

Perceived Interactivity
The scale of perceived interactivity was adopted from Wu (2000); this scale includes nine items (see Appendix B). Each item was measured with a seven-point Likert-type scale ranging from strongly disagree (1) to strongly agree (7).

Purchase Intention
The scale of measurement for purchase intention was adopted from Changal (2005); it is composed of three items (see Appendix C). Each item was measured with a seven-point Likert-type scale ranging from strongly disagree (1) to strongly agree (7).

Attitude towards the Website
Attitude towards the website was measured using the scale developed by Chen and Wells (1999); this scale includes six items (see Appendix D). Such items were measured using a seven-point Likert-type scale ranging from strongly disagree (1) to strongly agree (7).

Attitude towards the Brand
Attitude towards the brand was measured using a seven point semantic differential scale developed by Raman  (1996); this scale includes four items (see Appendix E).

Internet Self-efficacy
The scale of internet self-efficacy was adapted from Song & Bucy's (2008) scale. This scale, as shown in Appendix F, includes four items, where each item was measured with a seven-point Likert-type scale ranging from strongly disagree (1) to strongly agree (7).

Procedure
The experiment was conducted in different computer laboratories of the university that are equipped with internet access. Participants were asked to browse the two automotive websites to find more information about car specifications. After browsing each website participants were requested to fill in an online questionnaire that measured their online experience. Participants were also asked to assume that they have the financial resources to make any purchase. The survey instrument was created in English language on SurveyMonkey website (www.surveymonkey.com).

Mediation Test Using Structural Equation Model
The mediation model entails a causal relationship, where the actual interactivity of the website impacts perceived interactivity, which consequently influences the attitude towards the website, purchase intention, and attitude towards the brand. To test the interactivity's mediation model, a structural equation modeling using AMOS 23 was conducted.   figure 1 were not adequate and required improvement to better fit the sample data. After several trials using all the above criteria and the modifications indices, the initial model was improved through deleting those standardized factor loadings of items less than 0.1. Accordingly, eight paths and one latent variable were dropped as follows: actual interactivity to internet self-efficacy, age, gender, attitude towards the website, attitude towards the brand, and purchase intention; age to perceived interactivity; and attitude towards the brand to purchase intention in addition ijms.ccsenet.org International Journal of Marketing Studies Vol. 8, No. 5; to the latent variable age.
The final model shows that actual interactivity was found to significantly affect perceived interactivity (P-Value < 0.05). Nevertheless, perceived interactivity significantly affected the attitude towards the website, purchase intention, and attitude towards the brand (P-Value < 0.001, and loading greater than 0.1), while actual interactivity had no significant impact on either the attitude towards the website, purchase intention, or attitude towards the brand; accordingly, the mediation model was supported.
According to such findings, perceived interactivity was found to be a significant mediator of the relationship between actual interactivity and the attitude towards the website, attitude towards the brand and purchase intention, supporting H1, H2, and H3. Note. X=perceived interactivity, C1=internet self-efficacy, C2=age, C3=gender, Y1=attitude towards the website, Y2=attitude towards the brand, Y3=purchase intention.
By taking Kia's website as an example, table 1 shows a strong positive impact of perceived interactivity on the attitude towards the website (.781), purchase intention (.693), and attitude towards the brand (.637). However, age inversely affects perceived interactivity, the attitude towards the website, purchase intention, and attitude towards the brand; the values were (-.127), (-.099), (-.088), (-.081) respectively.

Moderating Tests: Age, Gender, and Internet Self-efficacy
To test the moderating role of age-group on the relationship between actual and perceived interactivity, a 2 (low and high actual interactivity) a 3 (18-25, 26-35, and 36-55 age-groups), a two-way analysis of variance (ANOVA) test with interaction was performed as shown in table 2.
Results indicated a significant impact of actual interactivity on perceived interactivity, F (1,832) =76.697, p=0.000, (p<0.01). The highly interactive website (Kia) reported (M=4.922, S.E=0.050) while the low interactive website (Nissan) reported (M=4.236, S.E=0.063). Results revealed that there was a significant impact First and foremost, the interaction between actual interactivity and age-group on perceived interactivity was significant at F (2,832) =16.190 and p=0.000, (p<0.01) as shown in figure 3. The youngest age-group 18-25 years experienced the highest perceived interactivity of the highly interactive website "Kia" (M=5.095), followed by the older age group 25-35 years (M=4.881), then followed by the oldest age-group 36-55 years (M=4.756).

Figure 3. Interaction for actual interactivity and age-group on perceived interactivity
As shown in table 3, the youngest age-group 18-25 years experienced the lowest perceived interactivity of the low interactive website "Nissan" (M=3.845), followed by 36-55 age group (M=4.429), then followed by 26-35 age group (M=4.539). Accordingly, age moderates the impact of actual interactivity on perceived interactivity. Thus, H4a was supported.  To examine the moderating effect of gender, a 2 (low and high actual interactivity) 2 (males and females), a two-way ANOVA test with interaction was performed. As shown in table 4, results indicated no significant interaction between actual interactivity and gender, F (1,834) =0.963, p=0.327 (p>0.05); thus, H4b was not supported. ijms.ccsenet.org International Journal of Marketing Studies Vol. 8, No. 5;  Additionally, to examine the moderating effect of ISE on the relationship between actual and perceived interactivity a 2 (low and high actual interactivity) 2 (low and high internet self-efficacy), a two-way ANOVA test with interaction was performed.
A median-split analysis was used to obtain the ISE factor and divide respondents into high and low groups. As shown in table 5, results reported no significant interaction between actual interactivity and ISE at F (1,834) =0.136, p=0.712 (p>0.05); accordingly, H4c was not supported.

Discussion
This study empirically tested the mediated moderation model proposed by Bucy & Tao (2007); furthermore, it advanced the study of interactivity by exploring the role of perceived interactivity in mediating the impact of actual interactivity on two key advertising effectiveness measures: purchase intention and brand attitude and by scrutinizing the moderating role of two key individual differences (age and gender).
The result of the mediating influence of perceived interactivity on the attitude towards the website of this study was in line with the previous studies (Song & Bucy, 2008;Wu, 2005), where the role of perceived interactivity as a mediator of the impact of actual interactivity on the attitude toward the website was supported. Moreover, the mediating effects of perceived interactivity on purchase intention and the attitude towards the brand were supported as well. Thus, the whole mediated model was supported.
The current study attempted to further investigate the explanatory power of individual differences in generating different levels of users' perceived interactivity for the same interactive interface by exploring the moderating role of age and gender in addition to examining the moderating effect of internet self-efficacy. The results indicated that the age-group moderated the relationship between actual interactivity and perceived interactivity while gender and internet self-efficacy did not. One of the key findings of this study is that the youngest age-group 18-25 years was the most efficient age group in internalizing the different levels of interactivity. The users of this age-group experienced a higher feeling of perceived interactivity for the highly interactive website (Kia) than the users of the other two age-groups, and they experienced the lowest sense of perceived interactivity for the low interactive website (Nissan). Although few researches have investigated the moderating effect of internet self-efficacy, and they argued that it significantly influences perceived interactivity (Song & Bucy, 2008). However, the current study found no moderating effect for internet self-efficacy. Possible explanations for this might be due to the drastic improvement in the internet skills in the past few years, or it might be linked to cultural differences between participants in the two studies and to how individuals tend to evaluate their own internet capabilities in these two different cultural contexts. According to the findings of the current study, the mediated moderation model was supported. The model posits that individual differences (e.g., age) moderates the influence of actual interactivity on perceived interactivity, and that perceived interactivity mediates the influence of actual interactivity on key advertising effectiveness measures: purchase intention, attitude towards the brand, and attitude towards the website. Thus, interactivity has a positive impact on the advertising effectiveness, while taking into account the role of perceived interactivity as a mediator and of the role of the individual differences as moderators.

Theoretical Contribution
This research contributes to the theory building for interactivity by proposing and testing a comprehensive mediated moderation model that integrates both the functional and perceptual aspects of interactivity and their effects on different marketing communication and advertising measures, while taking into account the impact of different key variables (mediator and moderators) that regulate the relationship between them. It expands the body of the theoretical knowledge by revealing the mediating influence of perceived interactivity on purchase intention and attitude towards the brand as well. Furthermore, it proves that individual differences, as age, influence the customer's perception of the corporate website and accordingly moderates the impact of actual interactivity on perceived interactivity, thus contributing to the further explanation of the reason why the same media stimulus may have differential effects on different users.
In the light of the ever-changing interactive technologies, this study, nevertheless, provides guidelines on the updated interactive features that could be integrated into corporate websites and hence facilitate the operationalization of the actual interactivity nowadays.

Practical Contribution
The findings of this research offer several valuable insights for the interactive marketing communication practice. It encourages corporate managers to invest in upgrading their interactive technology. It provides useful insights for advertisers and marketing communication managers on how to effectively develop an interactive strategy that targets different audience of different age groups, where the findings suggest designing a corporate website with high levels of actual interactivity when targeting the youngest age-group (18-25 years). It would enable web-designers to build interactive websites by helping them determine the optimal level of actual interactivity that would generate the desirable degree of perceived interactivity.

Limitations
The restricting effect that the limitations of this study, namely using a convenience sample and a one-product category as a stimulus material may seem to possess has turned out to positively benefit the research. On the one hand, although using a convenience sample could limit the generalizability of the results to a wider population, the sample comprised different age groups, different educational levels and different specializations. On the other hand, concerning the one-product category to which the stimulus was limited, experts reached a consensus that the nature of the selected product category enables the inclusion of numerous interactive elements (e.g., videos, customization feature, social network features, a 360⁰ interactive view of the interior/exterior of the vehicle, online forums, etc.).